Azarus brings together blockchain and the video games industry.
From real-money competitive gaming and betting to virtual goods trading, Azarus builds a protocol stack and product suite leveraging on the distributed trust and transparency across the ecosystem to provide the industry as a whole with new revenue streams while enabling new gameplay mechanics.
The AZA token allow players to enter competitions - aka “rings”.
Rings are orchestrated by smart contracts interacting with oracles creating private game lobbies and retrieving game results. Rings collect payments and operate payouts to the players, betters, organizers, sportscasters as well the game developers and the platform.
Ring creation incurs a platform fee to the organizer. Streaming a ring requires a streaming fee paid to the organizer, but the streamer keeps a rake on the bets recognizing his skill as a sportscaster.
The application is a desktop & mobile application that allows you to interact with the Azarus rings.
Start of the Azarus Platform Development.
Azarus is selected in Ubisoft program
Announce of Azarus.io on BCT
Partnership announcement with leading AAA game developers
Launch of Azarus beta
v1 launch with 3 AAA games
v2 with 5 games + streaming & betting
First "open" eSports competition
Game SDK + In-Game rewards & Marketplace + secure statistics
In-game rewards and digital collectibles
The ICO Crypto Team combines a passion for esports, industry expertise & proven record in finance, development, marketing & licensing.
CEO & Lead Blockchain
Alex is the founding partner of Bitflare Technologies, a blockchain-focused consulting firm specializing in blockchain architecture & token design.
His previous venture, Showdown.cc, revolutioned the way game telemetry is used to build in-game communities.
He's an international speaker to world class events such as GDC.
Andrew is a product leader, general manager and technologist with extensive experience taking digital products from conception to launch in both his own startups (Tapulous, Zap) and large corporates (Disney, Lebara and various large banks and insurance companies). His experience across a range on industries helps me to bring fresh perspectives, to appropriately challenge established practices and to bring breakthrough thinking to under-innovated spaces.
He holds an MBA from Stanford University, JD in Law and Bachelor of Economics from University of Melbourne, Australia
After graduating from the Ecole des Mines de Paris in 1987, Pierre developed his expertise in Artificial Intelligence at the CAOR laboratory of the Ecole des Mines in Paris.
He then joined Matra Cap System where he continued research on AI. After an MBA at Insead, he worked four years in management consulting at AT Kearney.
In 2000, he founded Kynogon, a middleware company specialized in Artificial Intelligence.
In 2008, Kynogon was acquired by Autodesk and Pierre becomes Product Development Senior Director of the Games Technology Group (Autodesk - M&E division).
In 2011, he co-founded Sensopia, where as CTO, he focuses on reality capture for mobile devices.
Gerard is game designer and military flight simulation expert.
After graduating from Ensam Paris tech in 2000, he worked for the Dassault Aviation group as project manager on key fighter aircraft simulation projects.
He then created H-SIM in 2009 to provide new flight simulation solutions to military aviation industry.
In 2015, he created Simception, an indie game studio specialized in flight simulation games, such as H-Elite(mobile), Special Air Wing(mobile), and Breekz(PC&Mac)
Game Economy Advisor
Eyjolfur Gudmundsson became the first Ph.D. holder ever hired to monitor the economy of a massive multiplayer online game (CCP's EVE Online).
During his tenure, Eve attracted millions of players, with up to 65,000 people from all around the globe interacting within it at any one moment.
Game Development Advisor
Game developer & artist. Former CTO of Namco Bandai / GSN Games / Kabam. Passionate about Games, Art and Technology, I excel at building and empowering engineering teams to create tomorrow's entertainment experiences.
Specialties: Engineering roadmaps, People Management, Project Management, Game Development, Game Assets Pipelines, Game Design, Production processes, Concept Art, Visual Development, Storyboarding, Illustrations;
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